# Blog

## Articles

- **[Reactor vs Photon Fusion 2 vs Coherence: A Unity Multiplayer Comparison](/content/blog/reactor-vs-coherence-unity-multiplayer/index.html)**  
  A technical comparison of Reactor, Photon Fusion 2, and Coherence for Unity multiplayer development: server authority, bandwidth efficiency, hosting costs, and complexity at scale.  
  *Date: May 24, 2026*

- **[Why Is My Multiplayer Bandwidth Cost So High?](/content/blog/why-is-my-multiplayer-bandwidth-cost-so-high/index.html)**  
  Your engine is already compressing your transforms. The 12-20 bytes you are paying per networked entity is the floor, not a misconfiguration. Here is where the cost comes from and how to go lower.  
  *Date: May 16, 2026*

- **[Why We Built Reactor: What Unity Multiplayer Was Missing](/content/blog/unity-multiplayer-engine-history/index.html)**  
  Ten years of building a Unity multiplayer engine for physics simulation, large crowds, and games other tools can't handle. How Reactor compares to Photon, NGO, and Mirror.  
  *Date: May 13, 2026*

- **[Case Study: Synty Studios Builds Every Asset Pack with Scene Fusion](/content/blog/synty-studios-case-study/index.html)**  
  Nearly a decade of remote level collaboration at one of the Unity Asset Store's most prolific studios. We asked Synty how they work, what changed, and what they'd tell other studios.  
  *Date: May 7, 2026*

- **[Unity Multiplayer Engines Compared: Reactor, Photon Fusion, NGO, Mirror, and Coherence](/content/blog/best-unity-multiplayer-engine/index.html)**  
  A practical comparison of Unity multiplayer networking solutions in 2026. Which engine fits your game type, team size, and hosting situation, and where each one falls short.  
  *Date: November 1, 2025*

- **[Synty Studios on Scene Fusion: Days of Work Compressed to Hours](/content/blog/synty-studios-scene-fusion-blog/index.html)**  
  Synty Studios published a walkthrough of how they use Scene Fusion for remote collaboration across every stage of asset pack production.  
  *Date: September 19, 2024*

- **[Reactor 1.0](/content/blog/reactor-1-0/index.html)**  
  After six years powering our own games and partner projects, Reactor is available for general release.  
  *Date: December 29, 2023*

- **[Case Study: Braains2, 10x the Data, 8x Less Bandwidth](/content/blog/braains2-case-study-reactor-scene-fusion/index.html)**  
  How braains.io developer Jayun Noe used Reactor and Scene Fusion to double the player count, double the update rate, and cut bandwidth costs to 1/10th of the original game.  
  *Date: June 15, 2023*

- **[The Economics of Web-based Multiplayer Games](/content/blog/the-economics-of-web-based-multiplayer-games/index.html)**  
  We built kazap.io alongside Reactor to understand the economics of .io games. Here's what we learned about bandwidth costs, ad revenue, and why only the most viral games win.  
  *Date: September 8, 2019*
